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Just a quick question. When the Oculus is running you get the display monitor "What the oculus can see panel" will this be able to display regardless of monitor refresh rate or does this need to match the 90 MHZ of the CV1 or 75 of the DK2 I know currently some games Elite Dangerous prefer if the settings are the same Regards Steve.
February I was wondering that last night. My monitor is only capable of 60Hz, though I've been thinking of replacing it with something larger and more modern. Slight smaller resolution and screen size, but I'm only upgrading center monitor. Both U side monitors will stay the same. Not sure if your monitor hz affects Rifts display at all.
I guessing it will not, either way I should be good ThreeDeeVision Posts: 2, There are a few instances where your monitor refresh limits your Rift refresh and this of course causes massive judder.
Elite Dangerous suffers from this exact issue. Hopefully developers will figure out ways around this so people can continue to use their 60 Hz monitors why upgrade the monitor when you will most likely be playing your games in VR? The higher refresh monitors get around this issue nicely though. My Hz monitor never caused judder issues due to the fact it never limited the DK2 refresh. Switch to windows 10 build. The always vsync garbage in window mode that start with windows 8 has been fixed Problem solved, Present 0,0 your monitor window display and you are all good.
So which monitor would be the best to get to go with the cv1?Since the debut of its very first Oculus Rift prototype, Oculus VR has been making virtual reality more accessible. Following on from the Gear VRit released the Oculus Go in mid and will follow it up with another standalone headset incalled the Oculus Quest.
Both require no additional hardware to operate and have much lower price tags than some of the VR competitionbut which is better? We pitted the Oculus Quest vs. Oculus Go, to find out. VR headset development has improved in recent years and both the Oculus Go and Oculus Quest reflect that. They have different color schemes, but both offer a smooth exterior with no obvious sensor bumps or dips like the HTC Vive.
We found both to be comfortable to wear over extended periods, with enough space for various face shapes and sizes. Although the head mounting mechanisms and cushioning of both headsets are pretty comparable, there is a noticeable difference in weight. Where the Oculus Go weighs the same as the Oculus Rift — around grams — the Oculus Quest with its additional sensors and internal hardware, weighs in at grams heavier.
That allowed us to hear instructions from demo staff during our testing, and at home, that should make it easier to communicate with real people outside of VR.
Where tethered headsets like the Oculus Rift and smartphone powered headsets like the Gear VR are dependent on processing power from separate hardware, the Oculus Go and Oculus Quest are both entirely self-contained. That means they have their own displays, processors, memory, storage, and batteries. Powering that display is a Qualcomm Snapdragon processor with its own on board graphics. The headset comes in two guises.
They each have a resolution of 1, x 1, which works out to a total resolution of 2, x 1, — a slight improvement that smooths out the screen door effect a little more, but is more noticeable an enhancement over the Oculus Rift. It also operates at a stock and locked refresh rate of 72Hz, for smoother visuals and what should be a slightly more comfortable viewing experience.
Powering those displays is a newer and more capable, Qualcomm Snapdragon There is only one planned model for the Quest at the moment, though Oculus is said to be considering others.
The battery life in both models is said to be roughly the same, lasting around hours. With the heftier hardware in the Quest, we would expect it to have a slightly larger battery to make this possible, which may be why it comes in heavier.
The starkest difference between the Oculus Quest and Oculus Go is in their tracking capabilities and input options. That is tilt and rotation tracking. In comparison, the Oculus Quest offers much more nuanced and expansive tracking and input options. It uses four corner-mounted sensors on the headset itself to track the wearer in 3D space, giving six-degrees-of-freedom that allows for roomscale experiences that are typically only associated with tethered headset solutions.
They have triggers, face buttons, and a thumbstick each, with a relocated ring-sensor for tracking their location. The Oculus Go has an expansive software library with a number of its own titles and many hundreds that were originally built for the Gear VR headset but are fully compatible with the Go.
The Quest, on the other hand, has a much less established library.
Oculus Rift S Has Lower Pixel Persistence Than Original, Meaning Less Motion Blur
The Oculus Quest might not be ready for a general release just yet, but its potential has us incredibly excited. The Oculus Go on the other hand, is a more entry-level headset in every way. The Oculus Quest makes that leap to tangible virtual reality and does so with all of the portability of a mobile VR solution.
When it debuts next Spring, that is. The best HTC Vive games for 3 days ago. Nintendo Switch vs. PS4 3 days ago. Xbox One vs. The best VR headsets for 3 days ago.It's an official alternative to using the Quest's built-in hardware, which revolves around a Snapdragon system-on-chip SoC like the ones used in the Google Pixel 2 smartphone. Since Quest already has an array of inside-out tracking cameras, this PC use case won't require additional cameras or sensors. You should expect to plug a Quest into a compatible PC, run a room-calibration test, and be on your way—just like with certain Windows Mixed Reality headsets and this year's Oculus Rift S.
Facebook CEO Mark Zuckerberg took the Oculus Connect stage to confirm that the update will work with most any USB Type-C cable, though Oculus itself will release a longer cord suitable for the full-room movement you might expect from Quest's wireless default use case. To be clear, the Quest still defaults as a wireless, all-in-one VR option; despite its smartphone-caliber hardware, it handles fully 3D worlds and high-speed action quite well, and this PC bonus is in no way required.
But while major Oculus VR games have made their way to Quest's limited marketplace, some of those Quest ports are a bit rough the otherwise stupendous Moss comes to mind ; other impressive games, particularly Brass Tacticsmay never appear as native Quest apps.
Thus, today's news means you can conceivably dive into the entire Oculus marketplace of games and apps with one headset, as opposed to needing to own a Quest and a Rift. Today's news may very well mean that Quest owners just got a path to playing Valve's upcoming "" VR game. Shortly after unveiling this November Quest update, Zuckerberg announced a new feature coming to Oculus Quest in "early ": hand tracking. A brief demo video showed both skeletal analysis as seen through Quest's array of cameras and in-game hand and finger tracking.
Zuckerberg told Oculus Connect attendees that they can expect to test this feature on the show floor later today, and we'll report back with exactly how this built-in hand tracking system works in its preview state. We'll use our demo time later today to find out whether we should expect the feature in any other Oculus products. You must login or create an account to comment.
Zuckerberg announces the first official hand-tracking product from Oculus, coming to Quest in "early A brief demo video includes footage of how hand tracking may look in an Oculus Quest game.
Another peek at how Oculus Quest's camera array translates hand and finger data. Sam Machkovech Sam has written about the combined worlds of arts and tech since his first syndicated column launched in Email sam. Channel Ars Technica.Submit a concept document for review as early in your Quest application development cycle as possible. All mobile devices must deal with heat and battery issues. Mobile chipsets are very efficient, but they still generate a significant amount of heat and draw a lot of battery power during computationally intense tasks.
On a phone or tablet, it is normal for an overtaxed mobile CPU to simply slow down in order to avoid overheating. On a VR device, that approach generally leads to a loss of application frame rate, which reduces the quality of the experience and can immediately make users uncomfortable.
One solution is to dynamically downgrade the display frequency from 72 Hz to 60 Hz during heavy rendering. This Blueprint retrieves an array of floats that represent the available display frequencies.
This Blueprint retrieves a float that represents the current display frequency. This Blueprint Accepts a float and sets the current display frequency to that value. That float value must equal a valid display frequency for the headset. Best Practice for Setting Display Frequency. It is generally a good practice to set the display frequency based on what Get Available Display Frequencies returns. The following Blueprints sample sets the frame rate to 72 Hz for the Oculus Go:.
Here is another sample, where the frame rate is set to 72 Hz while the controller button is pushed down, and 60 Hz otherwise. In a production application, the array length should be checked before accessing element 1 in the array. More questions?
Take a look at our Unreal developer forums!Trusted Reviews may earn an affiliate commission when you purchase through links on our site.
Learn More. Pick-up-and-play convenience coupled with the affordability of an all-in-one system make the Oculus Quest the very best virtual reality headset you can buy. If VR is ever going to hit the mainstream, this is the headset to pull in the masses. We continually check thousands of prices to show you the best deals.
If you buy a product through our site we will earn a small commission from the retailer — a sort of automated referral fee — but our reviewers are always kept separate from this process. You can read more about how we make money in our Ethics Policy. Trusted Reviews Live Prices. Of course, Oculus has had to make sacrifices to create this independent VR headset. Related: Oculus Rift Review. The Oculus Quest is a straightforward, standalone VR headset — there are no dangling cables or external headphones weighing this device down.
Oculus Go: Switching Display Refresh Rate
The Quest looks almost identical to the first-generation Oculus Rift. One difference you will find with the Quest opposed to other Oculus headsets are the four cameras nestled in the corners. The cameras also let you look around the room while the headset is hugging your face — no more blindly grabbing for the controllers.
Put the headset on, and your face is greeted by the soft embrace of the foam that runs around the edges of the goggles. The headset also comes with a Glasses Spacer, which allows for extra room for your specs. A few buttons can be found on the Quest headset, including volume controls and a slider to adjust the spacing of the lens.
My own tests complied with these figures: it lasted two and a half hours playing various different games. Even if you do, you can keep on playing with the charger plugged in thanks to the long length of the charging cable.
The tracking is superb, registering my swipes and slashes instantly.So you're here for the best and cheapest Oculus Rift prices, but did you know there's a new Oculus in town in the form of the portable and almost-equally as powerful Oculus Quest? The device has solved the problem facing many VR hopefuls since Rift's release in ; the expense of a gaming PC rig to support it. While the Oculus Rift is still the most highly powered device on the market, you can get a portable, wireless model for the same price in the form of the Quest.
It's backed by world-class technology, has a growing library of games and apps, and now you can get it at its cheapest price ever. That's because the Oculus Rift price was permanently reduced a while back making it much more affordable. You're saving a few hundred notes now, which we always love. If you're looking for an even cheaper solution, the Oculus Go offers some of the best prices on a VR headset around.
While you won't have access to the more flagship gaming titles, and the specs on offer here are far more modest than those of the beefier machines, the Go is perfect if you want to dip your toe in virtual waters for a low price. When searching for an Oculus Rift sale price, you should always make sure that you're looking at the latest Rift S version.
The new Oculus Rift S was released in March and replaces the original Rift on store shelves. It offers a lighter, more comfortable overall experience with better audio solutions and an improved display to reduce screen-door effect. Make sure you're purchasing the latest model by looking out for that S at the end of the name, you may even see a price increase when trying to buy the original Rift device, though few still remain out in the wild.
It remains a wired device, which may impede your free movement if it weren't for the extra cable length offered straight out the box. With improved tracking courtesy of new external cameras on the headset itself, you won't find yourself stumbling over the lamp of stubbing your toe as much either.
The Rift S is now easy to set up and use, with the removal of tricky tracking procedures and finnicky sensor positioning entirely.
Plus, with a whole roster of flagship VR titles available through the Oculus Store you'll never run out of virtual worlds to explore. To run the Oculus Rift S on full spec you might need a dedicated gaming PC, so make sure yours matches up by checking out the minimum and required specs as suggested by Oculus. Looking to upgrade your PC gaming setup further? Or, if you're looking to switch to a flashier CPU, be sure to keep an eye on the best processor sales we've come across this month.
The Oculus Quest price often matches that of the Rift S and yet the latest Oculus headset offers an almost parallel experience to the flagship device with added portability and boundary tracking features. If you want a high-quality VR experience without spending big on a PC to support it, the Quest is for you.
There's a lot of back and forth surrounding which headset comes across better on paper. While the Quest's x resolution outperforms that of the Rift S, its lower refresh rate may let more attentive eyes down. The Rift may well outshine the Quest if it's hooked up to a top of the range gaming PC, but if you don't have one of those at your disposal Oculus Quest does a pretty good job of making you think you do.
Oculus Quest opens up a world of virtual reality wherever you find yourself. The all-in-one unit takes the portability benefits of the Go and the game library and tracking capabilities of the Rift S and serves it up in one OLED display and Snapdragon processor. Make sure you bring a charger with you, however - the two-hour battery life of the Quest reflects the power it's capable of during play sessions.
If you're looking to use your Oculus Quest with SteamVR compatible games, there are streaming workarounds but they aren't officially supported. If the Oculus Quest looks a little pricey and you're not ready to invest in an upgraded rig for the Rift, there is a cheaper way to enjoy Oculus VR and that's by taking a look at our Oculus Go sale prices.
The Oculus Go is a standalone VR experience that does not require any extra equipment like a powerful PC, gaming laptop or modern smartphone. It has everything it needs built into the headset. You also get a hand-controller which makes interacting with menus and playing games much easier than trying to select things with your face. The visual quality isn't quite up there with the full-sized versions and you can't lean in to make things appear closer, but the other degrees of head movement are covered in a huge range of apps and games available from the Oculus store.
Oculus Link hands-on: It really makes the Quest feel like Rift VR
It should be noted that the Oculus Go device runs from a different store to the Oculus Rift and Quest headsets. Many of VR's favourite titles aren't available for the Go, due to its technical limitations. That said, there's still a wealth of intriguing titles available for the Oculus Go - just be sure you're looking at the right storefront.
So if you're after a fun VR experience beyond those dodgy headsets you slot your phone into, then we'd seriously advise you check out the latest Oculus go prices below. Oculus Touch is a pair of motion controllers with buttons that provide a more intuitive way of interacting with select Oculus Rift S games.
The controllers come bundled in with most Oculus Rift deals, and certainly those sold by official retailers.The Oculus Quest is everything most people need in a VR system. The experiences it offers are every bit as immersive as a PC-connected room-scale VR system. The Oculus Quest could be the device that turns the VR market around and attracts the masses.
After several years of anticipation, it appeared that what Oculus was cooking up would have a significant impact on the VR industry. And now that I've spent a week with Quest, I can firmly say this release marks a pivotal moment in the history of the VR industry. Quest is going to change the game. Oculus is taking pre-orders for the Quest now, with shipping taking place on May This headset checks all the right boxes and leaves very few desirable features off the table.
Oculus has been building towards a standalone, un-tethered VR solution for a long time. Santa Cruz was a prototype concept of a Rift with a PC built onto the back.
In October at Oculus Connect 4Oculus gave us a glimpse of a near-production-ready version of Project Santa Cruz, which would eventually evolve into Quest.Oculus Quest review: VR freedom comes at a cost
Last year, the company released the Oculus Go. The headset supports basic 3-degrees of freedom DoF tracking. As an entry-level device meant to introduce people to VR, Oculus Go does a great job.
The Quest bridges the gap between the Go and the Rift and offers full room-scale or warehouse-scale 6-DoF movement in a tether-free, standalone package.
It looks and feels like a high-quality product and something you would want to own. All the materials are well-refined, and the fit and finish are fantastic.
The new device improves on the looks of both the Rift and Go. The Rift introduced the fabric exterior for allowing infrared light to pass through it, but the Quest does not use infrared lights or external sensors for its tracking system, so the fabric here is for aesthetic purposes.
However, it may facilitate heat dissipation for all the internal components. To compensate for the lower computing power and higher resolution, Oculus opted for a lower refresh rate to lower the performance requirements.
The Rift features 90Hz displays, and at launch, Oculus claimed that 90Hz was the minimum requirement to prevent motion sickness. Since then, the company has loosened its stance on that metric. Even still, the Quest headset demands a much higher pixel fill rate. The Quest also includes a mechanical IPD adjustment system, which enables you to dial the lenses in to match the distance between your pupils.
Best of all, the Quest boasts the impressive Fresnel lenses that Oculus developed for the Go, which help to minimize the dreaded godray image distortion that plagues the 1st-generation Rift. To break the headset free of the host computer, Oculus created the Insight tracking system for the Quest. It uses headset-based cameras to map the surrounding environment. The Quest uses four cameras with fish-eye lenses to keep track of movements.
Two cameras are mounted on the upper corners facing outwards and slightly to the rear. The other two cameras are on the bottom edge, facing forward and down to keep track of the floor and lower half of the space. The cameras demand a high level of USB bandwidth and sensors that you must wire to a computer. The Insight cameras are also used to monitor the movement of your Touch controllers.
The new controllers include all the same buttons in more or less the same layout as the original Touch controllers. However, Oculus moved the halo with the tracking LEDs to the top of the controllers so the headset-based cameras can see them with less occlusion. When the controllers are visible to the cameras, the tracking fidelity is as good as you get with the Rift.
And when you reach beyond the view of the cameras, Oculus uses software and the gyro information to estimate your controllers' position. The new Touch controllers are quite a lot like the old controllers, but with improved ergonomics.